How To Make Games Feel Good To Play
A recording of my interactive lecture on Game Feel… Also known as the MAKE IT JUICY lecture.
Further Reading
Flow
- Psychgeist - Flow State Explained: Why Games Keep Us Hooked
- Wiki page on Flow from Psychology
- GMTK: What Capcom Didn’t Tell You About Resident Evil 4
- A 1989 TETRIS Expert Plays TETRIS EFFECT for the First Time
Control-Action-Information Maps
Decision Frequency
- Level Design Workshop: A Narrative Approach to Level Design
- Level Design Workshop: Designing ‘Celeste’
- FPP, Storytelling, and Player-as-an-Actor: Interactive Scenes in ‘Cyberpunk 2077’